1.Introduction #
The Keystroke Version lets you customize the game controls however you want.
While you are inside the game, press CTRL + J to open the key settings.
In the Key column, click and set the key you want to use.
After setting the keys, you can connect the game to TikTok using third-party apps that support keystroke activation, such as TikFinity Pro, Interactive, Indofinity,… and others.
Video Tutorial #
Game Button : #
A Key : Move Left
D Key : Move Right
W Key : Move Forward
S Key : Move Backward
L Key : Reset Position
V Key : Switch First Person / Third Person
Spacebar : Jump
Jump + Left Mouse Button : Break Walls
Ctrl + J : Open Setting Gift / Keystroke
Q-key auto jump + rotating wall-breaking feature
ESC : Open Game Settings
J: Auto
Function #
Rainbow Cat vs Bull 3 Steps
Arm vs Foot 8 Steps
Captain vs Iron Man 45th Steps
Zero vs Belial 45th Steps
Ruyi Jingu Bang vs Buddha Palm 110 Steps
Sasuke vs Naruto 230th Steps
Natra vs Ao Binh 480 Steps
Phoenix vs Dragon 480 Steps
Overlay: #
This content is only supported in a Lark Docs
Wincounter Keystroke: #
https://tiktokgame.vn/uploads/TikTokGameSetup.exe
Gift List: #
Custom Overlay #
3.Update content: #
YC_JumpFK 0.0.8.1 #
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Optimized the Ruyi Jingu Bang effect
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Optimized the Buddha Palm effect
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Fixed the teleport-to-finish bug
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Fixed the teleport-to-start bug
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Fixed the destroy game bug
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Fixed known bugs
YC_JumpFK 0.0.8 #
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Added Kirin Arm: after 66 or more consecutive uses, the skin will turn gold.
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Added Heavenly Crippled Foot: after 66 or more consecutive uses, the skin will turn gold.
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Added Ultraman Zero vs Belial: 45 floors.
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Added Golden Cudgel vs Buddha Palm: 110 floors — please set the multiplier to x2.
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Added Nezha vs Ao Bing: 480 floors.
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Added ⬆️ key: increases the current clear count.
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Added ⬇️ key: increases the current clear count.
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Optimized the teleport home effect.
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Optimized the teleport to finish point effect.
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Fixed known bugs.
YC_JmupFK0.0.7 #
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Optimized the finish-line detection logic, making the countdown less likely to be interrupted.
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Fixed the invisible wall bug.
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Fixed known bugs.
YC_JumpFK 0.0.6.2 #
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Added Auto Jump Press J to turn it on/off. It is enabled by default. The player needs to stay in the middle lane. Just hold W to keep jumping automatically.
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Optimized the finish-line countdown detection Expanded the detection range for the end point/countdown trigger.
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Fixed known bugs.
YC_JumpFK0.0.6 #
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Optimized Iron Man visual effects
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Modified game rules (falling no longer counts as death; deaths only count when all air walls are destroyed or the game is destroyed)
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Destroying the game will no longer force players to exit (Death Count +1, Clear Count -1)
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Fixed a bug where air walls would not reset after restarting the game upon reaching the finish line
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Fixed known bugs
YC_JumpFK0.0.5 #
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Added “Destroy Game” feature
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Added Q-key auto jump + rotating wall-breaking feature
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Improved combat hit feedback
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Optimized finish-line countdown effects
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Fixed random teleportation: before the air wall at point 0 is broken, teleportation only occurs to positive coordinates; after breaking it, teleportation becomes random across the entire map.
YC_JumpFK0.0.4 #
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Added ESC settings menu
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Added resolution settings, compatible with 1K and higher resolutions in ESC settings
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Added target completion count setting in ESC settings
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Added customizable finish countdown setting in ESC settings
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Added leaderboard on/off toggle in ESC settings
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Added air wall shield feature with customizable spawn point and negative floor HP settings in ESC settings
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Optimized game performance
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Optimized incorrect Iron Man effect position issue
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Optimized Qinglong model being too small
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Fixed bug where the finish countdown would not start when assisted
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Fixed known bugs
YC_JumpFK0.0.3 #
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Fix custom blind box bug
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I was wrong to optimize, the hit effect.
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Fix known bugs
YC_JumpFK0.0.2 #
In addition, there is voice control gameplay where LIVE creators must say “I was wrong”.
